About
Yes, it's like Victor, but without the C! I'm glad we're past that. Now, let me tell you more about myself!
I’ve been immersed in sound and music since a very young age. I used to line up my mom’s pots to play “drums” and also joined in various (not so great) punk bands during high school. But I quickly discovered audio’s role in enhancing visual storytelling. In 2018, I moved from São Paulo, Brazil to Vancouver, Canada to study Audio Production and improve my skills.
I also grew up playing games and have always been amazed at their ability to transport me to different worlds. From humming the memorable melodies of Super Mario 64 to feeling the dread when hearing a clicker in The Last of Us, all my favorite videogame memories have great audio tied to them. Fast forward to today and now I have the privilege of doing exactly that: create long-lasting emotional moments and contribute to players’ immersion inside the game’s world.
Aside from that, I also perform live with Danny Baranowsky's band where we play some of his brilliant tunes from Cyrpt of the NecroDancer and Super Meat Boy.
Hi there! My name is Vitor and I help narrative-driven game developers to craft immersive experiences through high-quality dynamic audio.
I’ve been immersed in sound and music since a very young age. I used to line up my mom’s pots to play “drums” and also joined in various (not so great) punk bands during high school. But I quickly discovered audio’s role in enhancing visual storytelling. In 2018, I moved from São Paulo, Brazil to Vancouver, Canada to study Audio Production and improve my skills.
I also grew up playing games and have always been amazed at their ability to transport me to different worlds. From humming the memorable melodies of Super Mario 64 to feeling the dread when hearing a clicker in The Last of Us, all my favorite videogame memories have great audio tied to them. Fast forward to today and now I have the privilege of doing exactly that: create long-lasting emotional moments and contribute to players’ immersion inside the game’s world.
Aside from that, I also like to create videogame music remixes/covers like this, explore nature, and distract myself from the fact that Metroid Prime 4 is still really far away…..