Portfolio

Portfolio

LUCID Sound Design: Boss Effects Breakdown

In this video, I break down a couple of sound effects I show how I approached each layer balancing the retro and modern audio aesthetics that are key to the game. LUCID is a 2D Celestoidvania currently in development by The Matte Black Studios and you can follow the journey here and help by wishlisting it on Steam.

Gedda Cake Sound Design: Dynamic Ambience System implementation

This breakdown showcases the system I built within FMOD for the forest area of the indie game Gedda Cake. It shows how I created an organic and dynamic soundscape that also accommodates for the day/night cycle that the game has. You can experience this ambience system for yourself by playing the demo on Steam or Itch.io.

Gedda Cake's Boss Vocalization Breakdown

This video showcases how designed the roar for Gedda Cake’s first boss, Baggy. I explain all the source recordings used as well as the processing and layering behind this sound effect. Make sure to follow Gedda Cake’s development and play the demo on Steam.

Unravel Two Redesign: Fairy Movement Breakdown

Another short clip to demonstrate how I recreated the fairy movement sound for Coldwater Interactive’s Unravel Two, using (for the most part) an aluminum foil scrape sound. My approach on this was to try and see how much I could extract from one single sample, using various effects and techniques.

Projects

Projects

Contact me at

vitoramado7@gmail.com

Contact me at

vitoramado7@gmail.com

Contact me at

vitoramado7@gmail.com